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Name Pending (Game Design) 
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Post Re: Name Pending (Game Design)
Are there going to be drugs that relax Cyrus when he's on the verge of mental suicide?

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Fri Oct 30, 2009 4:06 pm
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Post Re: Name Pending (Game Design)
TID+ wrote:
What sort of audience are you trying to market to? RPG fans, obviously, but what sort of age group? Is this going to be really dark and scary and graphic? Or more Kingdom Hearts style cartoonish-without-being-childish?

I'm gonna go for the darker, more realistic version. I don't want people to feel safe when playing it, as in games like KH.

Thaiberium wrote:
By the way, since this is game design, you actually aren't going to really code it and stuff right?

Well, I've started coding small things in some of my classes, but this is more of a long-run type of deal. If I could get it started as an 8-bit game and then take it to the big boys later on, then I would have achieved my goal.

:'( wrote:
Are there going to be drugs that relax Cyrus when he's on the verge of mental suicide?

Maybe. Since this was a Utopian world, there was no need for relaxants. However, fifteen years into Dystopia, survivors may have developed a sort of serum using various plants and chemicals scrounged up. I'll think about it.

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Here's a good one. A priest, a rabbi, and a shaman walk into a bar. Except, there's no rabbi and no shaman and its my eighth birthday and the priest is molesting me.. and the priest is my dad and he's not a priest.. my dad molested me.. a lot..

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Fri Oct 30, 2009 7:54 pm
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Post Re: Name Pending (Game Design)
Then you gotta rate it M for drug use. Looks like I won't be able to play it without Parental Guidance.

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Sat Oct 31, 2009 11:00 pm
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Post Re: Name Pending (Game Design)
You're Australian, you probably won't be able to play it at all.

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Sun Nov 01, 2009 5:15 am
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Post Re: Name Pending (Game Design)
Kyuubit wrote:
You're Australian, you probably won't be able to play it at all.


It's like you're implying anyone will be able to play it at all.

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Sun Nov 01, 2009 5:22 am
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Post Re: Name Pending (Game Design)
Well, I guess a good question to ask at this point would be to ask how violent you want to make this.
And also, what are you coding this in?

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Mon Nov 02, 2009 4:50 pm
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Post Re: Name Pending (Game Design)
It's obvious how violent it's going to be...
Did you mean graphic?

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Mon Nov 02, 2009 5:35 pm
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Post Re: Name Pending (Game Design)
Kittenpuncher wrote:
It's obvious how violent it's going to be...
Did you mean graphic?

Yeah, that's moreso what I meant. Thanks.

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Mon Nov 02, 2009 5:48 pm
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Post Re: Name Pending (Game Design)
It definitely won't hold back on the graphic content, but it's not like it'll be focusing on the violence.

Now, as I said, this will be an idea pitched to a developer, not a personal project. Although, if anyone knows how to create games with something other than the Yoyo Game Maker, I'd be happy to work with them. I doubt I could find anyone here, though.

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Here's a good one. A priest, a rabbi, and a shaman walk into a bar. Except, there's no rabbi and no shaman and its my eighth birthday and the priest is molesting me.. and the priest is my dad and he's not a priest.. my dad molested me.. a lot..

Nevar Forget: May 30, 1431


Tue Nov 03, 2009 3:46 am
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Post Re: Name Pending (Game Design)
Is the team fixed, or are there random survivors (generics) about? Will their view on Cyrus change on his morality? Is Enebrus psychic, or is it something else?

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Tue Nov 03, 2009 4:55 am
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Post Re: Name Pending (Game Design)
Blue Mage wrote:
It definitely won't hold back on the graphic content, but it's not like it'll be focusing on the violence.

Now, as I said, this will be an idea pitched to a developer, not a personal project. Although, if anyone knows how to create games with something other than the Yoyo Game Maker, I'd be happy to work with them. I doubt I could find anyone here, though.

Let me start learning how to use XNA and then we'll talk ;)

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Tue Nov 03, 2009 5:55 am
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Post Re: Name Pending (Game Design)
Green Mage wrote:
Is the team fixed, or are there random survivors (generics) about? Will their view on Cyrus change on his morality? Is Enebrus psychic, or is it something else?

There will be a fixed team of important characters that serve as Cyrus' loyal followers that he attains during his fifteen year research period. So far, I haven't thought of using generic mercenaries, yet.

A character's view of Cyrus will change throughout the story. If you play badly and cause him to become unstable, the story will play out with him being more drastic and crazy. Some people may even leave the party, as others embrace his madness and don a much eviler outlook.

Enebrus is a god, like the fallen one. While his intentions are pretty much clear, his motive is a complete mystery. That is, until you meet him in-game and finally learn the truth.

Thaiberium wrote:
Let me start learning how to use XNA and then we'll talk ;)

XNA? Wow, if you could learn how to do something like that, we could make a revolutionary title. Lemme know if you want to explore that further.

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Here's a good one. A priest, a rabbi, and a shaman walk into a bar. Except, there's no rabbi and no shaman and its my eighth birthday and the priest is molesting me.. and the priest is my dad and he's not a priest.. my dad molested me.. a lot..

Nevar Forget: May 30, 1431


Tue Nov 03, 2009 5:09 pm
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Post Re: Name Pending (Game Design)
Kyuubit wrote:
You're Australian, you probably won't be able to play it at all.

Are you serious? Here in Australia, we get to do everything when we turn 12.

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Fri Nov 06, 2009 1:38 am
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Post Re: Name Pending (Game Design)
If it's not censored/banned.

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Fri Nov 06, 2009 1:52 am
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Post Re: Name Pending (Game Design)
Have you thought up any of the fixed characters yet?

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Sat Nov 07, 2009 12:37 pm
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