Sep 25th, 2017 by . Posted In Site News

We’ve just released update 1.0.3 1.0.3.1 for SSF2 Beta!

Version 1.0.3.1 fixes a good number of lingering issues since the last update, including some of the changes we’ve debuted at Super Smash Con.

Please note that this is a minor update and does not contain any new character content or final smashes (next significant update will be labeled 1.1.0), however we did sneak in Sandbag Basketball and Crystal Smash Mode for you guys 😉

Browser players can play the latest update now on our SSF2 page.

Desktop players will receive an auto-update notification upon opening the game, or they may download the game directly from our downloads page.

Content Updates:

  • New Yoshi sprites
  • Added Sandbag Basketball to Arena mode*
  • Added Crystal Smash to Stadium mode
  • New Results Screen

*Functional in v1.0.3.1

Engine Updates:

  • Fixed jump startup inconsistency between attack jump cancels and normal jumps
  • “Improvements” to SSF1 mode to make it feel even more like SSF1
  • Special mode settings now carry over into sudden death
  • Improved behavior for acceleration, deceleration, and max speed caps
  • Fixed bug where getting grabbed out of attacks would reset all of your charged attacks
  • Tweaked character select hand for more precise movement
  • Fixed metal knockback behavior
  • Side smash input window extended by 1 frame
  • Optimized hitlag behavior across the board
  • Fixed scaling of reflections when super mushroomed
  • Fixed projectile clanking behavior

Visit our Changelog to get more details on all changes implemented.

Jun 13th, 2017 by . Posted In Site News

Another SSF2 Beta update is out!

Version 1.0.2 fixes a number of lingering bugs and offers even better online mode stability. You should be able to play as many Online matches as you want without having to close your game between them. Browser players can play now on the SSF2 page. Desktop players can either use the built-in auto-updater, or download the game directly from the downloads page.

Major Changes

  • Linux Version now available!!!
  • More online mode stability improvements
  • Locked rooms are now hidden in online mode
  • Fixed double-jump cancelling
  • Fixed event match unlock messaging
  • Fixed reflection scaling
  • Other various bug fixes and balancing tweaks

Visit our Changelog to get more details on all changes implemented.

Jun 6th, 2017 by . Posted In Site News

SSF2 Beta version 1.0.1 is now live! Browser players can head right on over to the SSF2 page to play. For desktop players, once you boot your game it will prompt you to update. This is a mandatory update that is required to play online mode.

Major Changes

  • Improved online mode stability
  • Improved performance on slower computers with Disabled stage effects setting
  • Restored stock match sudden deaths
  • Fixed crashes from incompatible Bluetooth devices
  • Fixed Role Reversal event
  • Cleared records for Role Reversal and final events
  • Tap jump / dash input settings now saved when gamepads are used (and settings are saved to tags when possible)
  • Desk stage is now available without unlocking
  • Other various bug fixes and balancing tweaks

Visit our Changelog to get more details on all changes implemented.

Jan 1st, 2018 by . Posted In Site News

Happy 2018 to all!

McLeodGAming 2018

Looking back at last year we had quite a bunch going on. Super Smash Flash 2 Beta was released, finally breaking a several year streak of no updates. We also released our first commercial game Yeah Jam Fury: UME , which is gradually starting to pick up traction among fans of puzzle-platformers and challenge-seekers alike (still 30% off for a short while longer btw!!).

So what’s in store for 2018? Well, SSF2 production will be back in full swing so we’re working hard on the next patch. We’re well aware of the demand for the smash ball and other content, so we’ll be sure to get those pushed out as soon as they are ready. We also have some other fun plans in store, so you’ll definitely want to make sure to follow MG news so you don’t miss out on anything!

We hope to make 2018 even more exciting for you all, so be sure to follow us on Facebook, Twitter, and YouTube!

Aug 9th, 2016 by . Posted In Site News
http://supersmashcon.com/ http://supersmashcon.com/

Hey guys! Smash Con is just a few days away! If you aren’t aware, Super Smash Con is a Smash Bros event in Virginia that we will have a booth at, allowing anyone to come up and try our most recent, unreleased version of the game. This special version will feature most of the content shown in our dev blogs.

The event will be streamed live for three days: August 12th, 13th, and 14th. Streaming times will be announced the day before the event.

To commemorate Super Smash Flash 2 Beta and Smash Con, two of our own developers, Geno and Steven, have created promotional posters for the game. You can see them below in that order.

Click here for the full quality version of Geno’s work!

Both of these developers have Tumblr accounts outside of SSF2 where they post regularly, you can find the links at the bottom of the post.

These posters will be hung at the booth and given out on flyers. So if you’re coming by the setup, make sure to keep an eye out for them!

That’s all for now. If you’d like more information on the event, go to the link at the top to visit Smash Con’s website. See you soon!

Click here for Geno’s Tumblr

Click here for Steven’s Tumblr

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