| Archive by Category "SSF2 Dev Blogs"
Oct 4th, 2017 by . Posted In Site News, SSF2 Dev Blogs

We’ve released one more small patch v1.0.3.2 to address some of the remaining issues that slipped passed us in our recent updates. See major changes below:

  • Character attacks can clank projectiles, but projectiles cannot clank character attacks
  • Picking up items during aerials and dash attacks no longer prevents attack animation
  • Fixed items not despawning properly.
  • Updated event images to include Yoshi’s new portrait
  • Sandbag Basketball goal hitboxes are now even
  • Sandbag now starts in the middle of the stage in Sandbag Basketball
  • All items now have an arrow above them a an indicator that they can be interacted with, sans for food
  • Other misc. balancing tweaks

Browser players can play the latest update now on our SSF2 page.

Desktop clients will auto-update upon opening the game, or you may download the game directly from our downloads page.

Visit our Changelog to get more details on the latest changes.

May 30th, 2017 by . Posted In Site News, SSF2 Dev Blogs

Players can now access MGN and play Online Mode. Have fun, and make sure to swing by our forums for help if you need any!

May 29th, 2017 by . Posted In Site News, SSF2 Dev Blogs


S S F — err… SSF2 Beta Release 1 (1.0) is now available to download/play!
Note: MGN (Online Mode) is currently undergoing a massive update for SSF2 Beta compatibility, it may take several hours to be back up. Stay tuned to our social media to know the second it’s back up!

Here’s a taste of some of the changes in store…

  • AN AUTOUPDATER! This means no more mashing F5 to get the newest update. When it’s available, it will automatically download on game launch and prompt you to install.
  • TEN new characters including one unlockable – the most added in one update..EVER!
  • The ENTIRE cast has been rebalanced!
  • Over ten new stages…of which many are unlockable.
  • Classic Mode, Sandbag Soccer, Home Run Contest, Multi-Man Smash, two new Special Smash options, and a new Break the Targets stage!
  • More single-player events than ANY official Smash Bros. title!
  • Massively improved Online Mode gameplay (no more restarting the entire game!) with the ability to accept/deny join requests, choose your input delay, word filters, and more!
  • Near 140 music tracks, most of which are new, remastered, or original compositions!
  • Over 15 new items, and all items upscaled and completely redone from scratch to be more fun to play with!
  • Tons of new Pokemon and Assist Trophies
  • Customizable quality settings, allowing you to disable anything from stage backgrounds to your characters’ special effects
  • Brand new special effects across the cast
  • Many characters’ sprites redone or recolored to fit in better
  • Tons of stages upscaled and/or redone to fit in better
  • Redone costumes for nearly every character in the game
  • Increased landing lag on recovery moves
  • Balancing teching, rolling, getup attack, etc. frame data
  • Costumes no longer affect special effects unless explicitly enabled
  • NATIVE USB GAMEPAD SUPPORT! (Downloadable version only)

MASSIVE UPDATE, right? I’m excited!

Rather than keep you waiting until these things are fixed, please note that some minor features will remain disabled temporarily including:

  • Final Smashes
  • Gamepad support in the Browser version
  • Online Arena Mode (Sandbag Soccer)
  • Peril Roulette in Classic Mode
  • Character-Specific Break the Targets
  • ‘Trades’ between opposing attacks
  • Accessorized costumes
  • Misc. stage hazards (Green Hill Zone, etc.)

We promise to send out auto-updates to enable these features as soon as we get the issues ironed out.

For now, happy Smashing!! As always, if you run into any issues, you can report them to us in our Bug Thread on the forums.

May 28th, 2017 by . Posted In Site News, SSF2 Dev Blogs

There’s a new SSF2 Beta Video from Content Creator, SherwoodTV!

May 26th, 2017 by . Posted In Site News, SSF2 Dev Blogs

There’s a new SSF2 Beta Video from Playtester, Bowler!

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