Aug 12th, 2021 by . Posted In Site News, SSF2 Dev Blogs

The Super Smash Flash 2 team has just released update v1.3.1!

This update reaches a huge milestone with every character now having a functional final smash and home stage. There are also a bunch of other neat changes, such as a full Sandbag resprite and the introduction of the Final Smash Meter. Head over to the SSF2 website now to check it out!

https://www.supersmashflash.com/play/ssf2/

Jan 1st, 2021 by . Posted In Fraymakers, Site News, SSF2 Dev Blogs

Happy new year to all!

The year 2021 has (finally) arrived, and looking back we had a busy past year with the SSF2 Rotation Release Cycle and the announcement of Fraymakers! After a year like that many of you may be wondering what’s in store for this year at McLeodGaming.

The End of Flash Player

Many of you probably already know that the end of Flash Player support arrived today, with the full transition to being globally disabled arriving on January 12th, 2021. As the creators of one of the most ambitious Flash-based projects on the internet, it pains us greatly to see it go. Flash is what allowed SSF2 to blossom into the ultimate Smash tribute that you see today, and it’s also what put McLeodGaming on the path to being a real independent game studio in the early 2000s. We may never see a technology exactly quite like Flash again in the future, and we think it’s important to look back and appreciate how it allowed all sorts of creative individuals to express themselves, despite all of the negative press.

On the bright side, a project called Ruffle has been underway for quite some time to emulate the Flash Player in-browser without requiring a plugin. It’s made great strides supporting tons of games from the ActionScript 2.0 days, including an almost fully-functional Super Smash Flash 1 (which we’ve enabled a toggle for on the Super Smash Flash home site, go check it out!). It may be some time before we see SSF2 supported since the game is built in ActionScript 3.0, but in the meantime you can always download the game to play on your desktop using Adobe AIR in place of the Flash Player.

(By the way, if you’d like to support such an awesome project, we encourage you to check out Ruffle’s Open Collective page)

SSF2 Development

Rest assured, despite the demise of the Flash Player and the end of the Rotation Release development cycle, SSF2 isn’t stopping any time soon! While the SSF2 Team is going to start off a bit slower this year, there are plenty of content plans in the pipeline. Expect more news to come as the team begins picking up the pace again.

Also please be aware that moving forward, the primary source for SSF2 news and content will be found on SuperSmashFlash.com. While we may mention SSF2 updates here on McLeodGaming from time to time, the optimal place for uninterrupted, dedicated updates can be found there (and most existing SSF2 pages here will be automatically redirected). Also make sure to follow SSF2’s new Twitter account and subscribe to its new YouTube channel so you don’t miss out anything!

Fraymakers Development

Team Fray is excited to continue with the development of Fraymakers after its incredible Kickstarter campaign! There are plenty of characters to be animated, stages to be designed, and music tracks to be laid down, so you can expect us to be quite busy getting ready for Early Access launch. We’re already seeing some fun data come in via our Backer Content Survey (exclusive to backers only!), in addition to a lot of buzz throughout our socials about all the things everyone is looking forward to in Fraymakers. Make sure to join our socials listed over in the sidebar so you don’t miss any updates!

If you were unable to support the Kickstarter and are hoping to help in some way, one great method to do that is to wishlist Fraymakers on Steam. This way you’ll be notified when the game is released in Early Access and it’ll help add momentum to our initial launch.

Anyway, that’s all for now. Talk soon!

Dec 20th, 2020 by . Posted In Site News, SSF2 Dev Blogs

The December update of SSF2 has arrived for all!

Check it out now on SSF2’s Play page and read more about it here. This was a more substantial update than usual, so the SSF2 Team decided to take the leap from version 1.2 to 1.3. What do you have to look forward to this time you ask? Check out the update video below on SSF2’s new YouTube channel!

Make sure to subscribe to the new channel to keep up with the latest SSF2 video content and announcements. The SSF2 Team also recently revealed its new dedicated Twitter account, so go give the team a follow!

As a reminder, moving into 2021 the Flash Player version will no longer be supported. Moving forward the browser version will still be preserved and maintained on SSF2’s new home site until a solution arrives to make it playable again, however only the downloadable version will be actively supported. You can also expect SSF2 updates to be more prevalent on the new SSF2 website as McLeodGaming transitions to becoming more of a central hub for all of its related projects. You may see more dedicated socials for SSF2 in the future, but can still gather on McLeodGaming’s Discord server to discuss all things MG.

Also a BIG thank you to everyone who everyone who stuck with SSF2 this year during its recently concluded Rotation Rotation Release Cycle and MG Insiders promotion to play releases early! There have been more SSF2 updates over the past 12 months than any other time frame in the game’s history, and there is plenty more to come in 2021. However, maintaining such a frequent release schedule can be taxing, so the SSF2 Team will be taking a short break. The devs are looking forward to updating everyone on 2021 release plans soon after we roll over into the new year.

Have a happy holidays!

Nov 24th, 2020 by . Posted In Site News, SSF2 Dev Blogs
SSF2 v1.2.5 Logo

SSF2 v1.2.5 is out! To play/download, head on over to the SSF2 page. As mentioned before, this month’s patch is primarily focused on balance and bug fixes, however we included a few additional treats for you. Here’s a brief overview of the changes:

  • Dedicated item pickup animations added
  • New costumes: Chibi-Robo
  • Added leniency in grabbing foes slightly behind character
  • Fixed bug that could cause certain items such as capsule to activate when reaching their peak when tossed upward
  • Pac-Man Fruit re-work
  • Red shells and Arceus Pokeball now function again in FFAs
  • Miscellaneous bug fixes, balancing, and more

You can check out the full changelog here.

Also a reminder that we plan to release an additional patch in December with more of a focus on content. There’s still a chance to sign up for the MG Insiders newsletter to get access to the December patch before the general public. For more details, click here.

Have fun!

Nov 1st, 2020 by . Posted In Fraymakers, Site News, SSF2 Dev Blogs

November has officially arrived, and that means we’re getting close to the Kickstarter for our upcoming game, Fraymakers!

While we can’t drop the specific campaign launch date just yet, we can tell you to expect the countdown to begin mid-November. We can’t wait to share what we’ve been brewing behind the scenes over the past couple of years, so make sure to like, follow, and subscribe so you don’t miss a thing! You can also sign up for our newsletter dedicated specifically to Fraymakers updates over at next.mcleodgaming.com.

As for SSF2 news, the next patch is scheduled for Tuesday, November 24th. We’re going to do things a bit differently for this release where it will be primarily focused on balance and bug-fixes, however to make up for the lack of content we’ve decided to do a bonus patch in December! Think of it as a small treat in the spirit of the holidays 🙂

Also as a quick reminder, our Insiders promotion to get access to SSF2 builds early is still ongoing! If you want to get download access early before the next patch is released, be sure to sign up!

MG Insiders Logo
Click the link below to learn more about early download access to the next SSF2 patch!
https://mcleodgaming.com/insiders
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