Hello, my name is Starkiller, and I’m a coder/balancer for SSF2! This week I’m here to present to you some of the design and balance concepts of some of the new characters joining the roster in the SSF2 Beta. This is Part One, featuring three veterans from past Smash games: Luigi, Mr. Game & Watch, and Bowser.
Luigi is excited to be here.
Welcome back to another weekly Dev blog!
Hello! It’s a pleasure to meet you! I’m ArkZky, a developer in charge of video editing. Just to give you a brief idea of my work, I helped make the recent Sandbag trailer and the homepage for this website. Well, leaving that aside, today I’m going to present you a really special developer blog.
You’re going to take a quick look into the world of the SSF2 development team and witness a bunch of bugs we had to face during the development of SSF2 Beta.
As you may have been wondering, the SSF2 dev team is a unique place where everyday something different is happening. There have been many discussions held about different aspects of the game, from character design, to balance, stages and music. I love how casual and pleasant the atmosphere feels, you never feel strained in any way (even when you’re a new member!)
Because of that, the interaction between devs is (usually) really friendly and fun! In between working on projects, we’re sort of a bunch of goofballs..
Greetings everyone! This week’s blog will be presented by yours truly- the creator and lead programmer behind SSF2, Cleod9!
This time around I’d like to give you all a recap of our previous blogs, as well as some fun facts and details about the development process so far.
Hey guys, Geno here! We’ve got a very special blog coming your way tonight. Sit tight, because I think a lot of you are going to be excited.
I know that Beta’s development process has been a gruelling one. Until now we’ve been carefully rationing out these blogs at a rate of once per week, but there’s one newcomer in particular whose hunger can’t be so easily satisfied.
Welcome to your weekly dose of Dev Blog! I’m 194, one of the old school developers of Super Smash Flash 2. Among other things, I’m at charge of managing Audio and Music and you might have read my name in the previous Music Blog. Either way, that’s not what we’re here for tonight.
As we always say, “everything is subject to change”. “Everything” includes characters, designs and movesets. Today we’re going to explore two characters who have received deep gameplay changes from v0.9b to Beta. Some of them might as well be introduced as newcomers.
But let’s go one by one and visit a character who has been in the eye of our fanbase for quite a long time already.