Sep 25th, 2020 by . Posted In Site News, SSF2 Dev Blogs

SSF2 Beta update v1.2.4 just went live! Hop on over to our games page to play/download:

Here’s a quick rundown of some of the big features and changes:

  • Added Crystal Smash Stage 2
  • Added bonuses to Classic + All-Star with polished UI
  • New/Updated costumes: Captain Falcon, Krystal
  • Goku Final Smash revamped with new cutscene animation
  • Stock icons now displayed in damage counter
  • Fixed issues with exiting waiting room in online mode
  • Fixed out-prioritization issues in clank behavior
  • Miscellaneous bug fixes, balancing, and more

Also, be aware that subscribers to the MG Insiders newsletter have already been playing v1.2.4 since yesterday. Wanna join in next time? Click the link below to find out more:

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Aug 31st, 2020 by . Posted In Site News, SSF2 Dev Blogs

Server maintenance on McLeodGaming Network has been completed and things are slowly coming back online. Most of you should already able to access SSF2’s online mode, however we recommend giving things up to 24 hours to before access is fully restored. Feel free to reach out via MGN’s contact page if you encounter any issues.

Aug 28th, 2020 by . Posted In Site News, SSF2 Dev Blogs

As a part of our ongoing Rotation Release Cycle commitment, the next scheduled update for SSF2 in will arrive on Friday, September 25th, 2020. The SSF2 Team is excited to share all of the new goodies they’ve been working on!

If you want to get in on the action early, it’s still not too late to sign up for the MG Insiders newsletter! The early-download access promotion for SSF2 is still going, so if you want to get the release before everyone else then make sure to sign up today!

Lastly, MGN’s online multiplayer services for SSF2 have scheduled maintenance planned for Monday, August 31st, 2020. Services should not be offline for more than a few hours, however some users may experience the inability to log in for longer. We will announce when the services have been restored, but please allow for a maximum of 24 hours for services to stabilize.

Aug 4th, 2020 by . Posted In Site News, SSF2 Dev Blogs

Hey folks, we hope everyone is staying safe and healthy while enjoying the recent July patch for SSF2! Given the crazy circumstances for this year we wanted to clarify a few quick things some of you have been wondering about.

Firstly, please be aware there will be no SSF2 stream for Super Smash Con this year. As you may have already heard, the official cancellation of SSC 2020 was announced back in June. We do not have any plans for an alternative online event for SSF2 at this time, however that doesn’t mean there isn’t anything exciting in the works for all of you McLeodGaming fans out there. Make sure to like, follow, and subscribe so you don’t miss a thing! 😉

Next, the Rotation Release Cycle will continue as planned through the rest of this year. This means that the next patch will still arrive some time in September (exact date TBD), followed by another patch in November. Despite the cancellation of our annual Super Smash Con stream, it’s still business as usual for the SSF2 Team and everyone is working hard to keep the updates flowing. Don’t forget that for a limited time you can still get in on the updates early by subscribing to the McLeodGaming Insiders newsletter!

Finally, many of you have been asking about what’s going to happen to SSF2 at the end of the year when the Adobe Flash Player browser plugin reaches end-of-life. Rest assured that SSF2 development will continue. SSF2 has been playable outside of the browser for years now via Adobe AIR which does not require Flash Player. However when the plugin does go away, if no alternative solution is in place by the end of the year unfortunately SSF2 will only be playable via the downloadable version. The good news is that there are several fronts on this matter making significant progress, such as Project Ruffle – an open-source Flash Player emulator for the browser currently in development. You can even support the project if it really speaks to you. There are a few other proprietary solutions out there as well which we’ll be keeping an eye on, but we cannot make any guarantees about any solution reaching the level of performance demand that SSF2 requires by the end of the year. Let’s keep those fingers crossed though!

Anyway that’s all for now, we hope the above clears a few things up for everyone!

Jul 24th, 2020 by . Posted In Site News, SSF2 Dev Blogs

We’ve just released a quick emergency patch to v1.2.3 to address a few issues:

  • Fixed Lucario’s Aura Sphere charge cancel
  • Black Mage final smash contents no longer pocketable by Chibi Robo
  • Added missing effect to Meta Knight’s FSmash

Play the latest version on SSF2’s main page:

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