Aug 9th, 2018 by . Posted In SSF2 Dev Blogs

We’re live! Day 0 of Super Smash Con has just begun!

https://www.twitch.tv/mcleodgaming

Also don’t forget that we have some big reveals coming August 10th, 11th, and 12th! Tune in between 12pm and 2pm EST on those three days to catch them live!

Enjoy the show!

Aug 6th, 2018 by . Posted In Site News, SSF2 Dev Blogs

It’s almost here! Super Smash Flash 2 makes yet another public appearance at Super Smash Con 2018 this weekend!

Super Smash Con Logo

August 9-12, 2018
Chantilly, VA
Streaming all day each day!

We’re excited to announce that this year the SSF2 Beta team has multiple reveals in store for you! Tune in to our Twitch channel between 12pm and 2pm EST on August 10th, 11th, and 12th to witness the hype live, or come by our booth in person if you’re able to attend the event. We also have several other surprises lined up, so it can’t hurt to hop on stream at any point this weekend for more special treats.

Also for the first time ever there will be merch for sale at our booth! Stop by our booth to purchase exclusive MG T-Shirts and custom artwork by some of your favorite SSF2 artists!

Additionally we do plan to run another tournament at our booth, so if you’re at the con make sure to come see us ASAP to sign up. Details about the tournament will follow, but please try to sign up by noon on Saturday to guarantee yourself a spot.

Stay tuned for more info as the con approaches!

Aug 1st, 2018 by . Posted In Site News, SSF2 Dev Blogs

Heads up! We’ve just released bug fix patch v1.1.0.1 that addresses some of the critical issues that have popped up in v1.1. The most notable fixes are the following:

  • Private rooms now work properly in online mode and are indicated by a dedicated column
  • Prompts to join online rooms are now suppressed once the room is filled
  • Online mode replays have been fixed
  • Arena mode replays are now functional
  • Linux build is now available for download

Browser users can head right over to the SSF2 page to play. Otherwise you’ll receive it via the auto-updater, or you can grab it directly from our downloads page.

As always, for more detailed notes you can check out our full changelog.

Have fun!

Aug 1st, 2018 by . Posted In Site News, SSF2 Dev Blogs

If you haven’t caught wind yet, we snuck a special addition to our v1.1 update – Pichu joins the fray! Check out the video below to learn about the cute and cuddly, and now viable, electric mouse!

Now if you could just figure out how to unlock him…

Jul 29th, 2018 by . Posted In Site News, SSF2 Dev Blogs


 

It’s time!

We’ve made the executive decision to split the next patch in two! Unfortunately this means that Final Smashes will have to wait a bit longer. Final Smashes are heavy in the Special Effects department and we are actively looking for talent to join our lone special effect artist to help get things done. If you have any connections that may be able to help, please have them apply at http://tinyurl.com/SSF2Apply.

 

While today’s update is split from our original plans for this update, it will still be called v1.1.0 due to the massive number of changes included (just explaining what was changed has required over 16,000 words in the full changelist) and how important and overdue some of these changes are. You’ll find that things are very well-rounded from Online Mode improvements to balance changes to the game itself being a LOT less laggy. We hope that with this “in-between” patch we can ease the wait for Final Smashes a bit.

 

Up next, we are gearing up for Super Smash Con (less than two weeks away!), so expect the rest of this update, including Final Smashes and some new content, soon after. Many of our developers will be meeting up in VA in a matter of days. Don’t forget to keep checking our Twitter, Facebook, and right here at mcleodgaming.com for updates, including a link to our Super Smash Con 2018 livestream on Twitch.

 

For now, here’s some highlights from the major changes in the still-quite-massive v1.1.0 update:

  • MASSIVE performance improvements, especially when playing for extended periods of time.
  • Support for “Trades” (when two players hit each other at the same time with attacks, both take damage)
  • Online mode’s “Low” latency setting has been replaced with “Auto” which will automatically choose the option that is best for you
  • Online mode allows you to limit the number of users allowed to join your room
  • Fixed miscellaneous events that you couldn’t get hit on the frame immediately before (landing, grabbing a ledge, etc)
  • Support for “Grab breaking” (when two grabs touch, neither player wins)
  • Characters no longer slow down when going faster than their max speed in the air if the player is holding forward
  • Characters’ dodge rolls standardized

 

Browser players can play the latest update now on our SSF2 page.

Desktop clients will auto-update upon opening the game, or you may download the game directly from our downloads page.

As usual, please visit our Changelog page to get full details on the latest changes.

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