Aug 9th, 2016 by . Posted In Site News
http://supersmashcon.com/ http://supersmashcon.com/

Hey guys! Smash Con is just a few days away! If you aren’t aware, Super Smash Con is a Smash Bros event in Virginia that we will have a booth at, allowing anyone to come up and try our most recent, unreleased version of the game. This special version will feature most of the content shown in our dev blogs.

The event will be streamed live for three days: August 12th, 13th, and 14th. Streaming times will be announced the day before the event.

To commemorate Super Smash Flash 2 Beta and Smash Con, two of our own developers, Geno and Steven, have created promotional posters for the game. You can see them below in that order.

Click here for the full quality version of Geno’s work!

Both of these developers have Tumblr accounts outside of SSF2 where they post regularly, you can find the links at the bottom of the post.

These posters will be hung at the booth and given out on flyers. So if you’re coming by the setup, make sure to keep an eye out for them!

That’s all for now. If you’d like more information on the event, go to the link at the top to visit Smash Con’s website. See you soon!

Click here for Geno’s Tumblr

Click here for Steven’s Tumblr

Jul 8th, 2016 by . Posted In Site News, SSF2 Dev Blogs

Happy Friday everyone!  Once again my name is Starkiller, and I’m going to finish showing you some of the design and balance concepts we have used for the newcomers to SSF2 Beta. In this Part Two, I will show you Isaac, Pit, PAC-MAN, and Sandbag.

 

Isaac is ready for battle. Isaac is ready for battle.

 

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Jul 1st, 2016 by . Posted In Site News, SSF2 Dev Blogs

Hello, my name is Starkiller, and I’m a coder/balancer for SSF2!  This week I’m here to present to you some of the design and balance concepts of some of the new characters joining the roster in the SSF2 Beta.  This is Part One, featuring three veterans from past Smash games:  Luigi, Mr. Game & Watch, and Bowser.

Luigi is excited to be here. Luigi is excited to be here.

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Jun 24th, 2016 by . Posted In Site News, SSF2 Dev Blogs

Welcome back to another weekly Dev blog!

Hello! It’s a pleasure to meet you! I’m ArkZky, a developer in charge of video editing. Just to give you a brief idea of my work, I helped make the recent Sandbag trailer and the homepage for this website. Well, leaving that aside, today I’m going to present you a really special developer blog.

You’re going to take a quick look into the world of the SSF2 development team and witness a bunch of bugs we had to face during the development of SSF2 Beta.

As you may have been wondering, the SSF2 dev team is a unique place where everyday something different is happening. There have been many discussions held about different aspects of the game, from character design, to balance, stages and music. I love how casual and pleasant the atmosphere feels, you never feel strained in any way (even when you’re a new member!)

Because of that, the interaction between devs is (usually) really friendly and fun! In between working on projects, we’re sort of a bunch of goofballs..

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Jun 2nd, 2016 by . Posted In Site News, SSF2 Dev Blogs

Greetings everyone! This week’s blog will be presented by yours truly- the creator and lead programmer behind SSF2, Cleod9!

 

This time around I’d like to give you all a recap of our previous blogs, as well as some fun facts and details about the development process so far.

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