Sep 13th, 2013 by . Posted In Legacy Blog Posts

Thanks to all of you, we’ve finally reached it…

10,000 Likes!

To commemorate the McLeodGaming Facebook page reaching 10,000 Likes, we’ve decided to hold a raffle to show how much we appreciate our fans. One lucky person will win a brand new official Gamecube Controller and USB Adapter to use the controller with your PC, along with some MG stickers!

In order to participate, you must complete the following actions:

– Like our Page if you have not yet done so
– Comment on the same FB which mentions this raffle to enter (only first comment will count)

We will announce a winner in one week. So thanks again, good luck, and keep on playing SSF2!!

–>Click here to go to the McLeodGaming Facebook page

–>Click here to go straight to the raffle post

Aug 7th, 2013 by . Posted In Legacy Blog Posts

Guess what folks? The Dojo has returned! You will once again get to see regular updates, this time featuring official confirmed content from 0.9b! The new site is much prettier and easier to navigate (thanks Sirtopeia!) so definitely be sure to check it on a regular basis!

http://ssfdojo.mcleodgaming.com/

You can find more details about the Dojo update schedule by checking the Notices section on the site.

Jul 27th, 2013 by . Posted In Legacy Blog Posts

Hey everyone! It’s with great pleasure that I’m able to share a bit of SSF2 v0.9b information with you today. We apologize for the long gap since we last gave you any details, but we’ve all been hard at work to bring you the best, and most polished version of SSF2 to date! We won’t be revealing everything today, but what we can share will be sure to get you excited for this update.

A large portion of our efforts are focused on cleaning up the game and getting it ready for v1.0 development. Is somebody missing an entrance or an aerial version of a special? Those are some of the things we plan to update in all of our characters across the board.

Another major focus for us is standardizing our sprite quality. As SSF2 grew into a larger, more detailed game, some of the characters who were added in earlier installments began to age poorly. For example, Mario looks very dated compared to some of our later additions to the roster.

He doesn’t fit in too well with his recently added Smash Bros. counterparts.

We’re glad to share with you today that we’re taking care of Mario specifically. We are re-spriting him from the ground up to match our newfound standards:

He definitely fits in much better now that he’s gotten this upgrade. He feels much more like the Mario we’ve all come to know and love, not only in looks but in his gameplay as well. His moves flow smoothly and feel just like his Smash Bros. incarnation. Mario isn’t the only one getting a makeover however…

We’ll be revealing more about characters as we get closer to release.

Another aspect of v0.9b is extra attention devoted to an assortment of new modes to keep the game feeling fresh and enjoyable for both casual and competitive fans alike. Have you ever longed to fight as a gargantuan sized Pikachu? Ever wanted to string mindblowing combos together? In case you haven’t caught on yet, we’ll be bringing special modes to SSF2 0.9b!

This is just the tip of the iceberg as far as 0.9b goes, so we hope you’ll do your best to remain patient as we continue development.

There’s one other topic that fans have been clamoring for which we are announcing today – At long last, we will be starting up the Dojo once more, which will be redesigned from the ground up! The new Dojo will have all real screenshots of 0.9b, all of content confirmed for 0.9b. The site is down for maintenance right now, but will reopen anew during the month of August. Thanks for reading, and stay tuned for future updates regarding v0.9b! 🙂

And one final announcement:

We’ve recently received word of the date for Apex 2014, which will be January 17-19th next year in Somerset, NJ. It’s going to the biggest year yet for the Smash Bros. series at the event, so you can definitely expect to see SSF2 return once again! Please click the logo above for further details, or follow the link below:

http://www.smashboards.com/threads/apex-2014-january-17th-2014-somerset-nj.338964/

Jul 24th, 2013 by . Posted In Legacy Blog Posts

We’ve updated the balance patch to revision 2011, which fixes a few last minute issues that went under the radar. Please re-download to grab the latest. For a complete list of changes, see here:

http://forums.mcleodgaming.com/viewtopic.php?f=4&t=35816

In addition to that, I’d also like to announce that our very own SSF2 Dev Tid will now be doing weekly screenshot posts on his blog for his game, “Deep”. You should definitely check it out here:

http://deepthegame.wordpress.com/

And don’t forget, some super exciting info regarding v0.9b is coming very soon, so don’t miss it!

Jul 22nd, 2013 by . Posted In Legacy Blog Posts

SSF2 v0.9.0 has been updated to revision 2007, which greatly improves game balance and stability. We’ve gone through extensive testing and user feedback since the last release to improve the 9a experience while simultaneously producing the bigger v0.9b update on the side. For a complete details on the changes, see here:

http://forums.mcleodgaming.com/viewtopic.php?f=4&t=35816

v0.9b info is soon to follow 🙂

In other news, Ya Dad is planning to host another SSF2 tournament this year on September 29th. Anyone capable of traveling to the area should definitely consider competing, and if you can’t be there in person be sure to tune in for the livestream!

For tourney details, see here:

http://smashboards.com/threads/super-smash-flash-2-tournament-september-29th-2013-speedway-in.338880/

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