Jun 26th, 2017 by . Posted In Site News

Here at MG we usually steer clear of political issues, but this one is big and could affect us all.  On July 12, 2017, websites, Internet users, and online communities will come together to sound the alarm about the FCC’s attack on net neutrality. Learn how you can join the protest and spread the word at https://www.battleforthenet.com/july12/.

Net Neutrality - Join the Fight!

What is net neutrality you ask? Think about your connection to the internet as a public highway. A highway has maximum speed limit, and the speed you can drive can vary based on various weather conditions, traffic, etc. Despite all this, a highway is a public service and is almost entirely paid for by your tax dollars. Net neutrality is what let’s the highway do its thing – let people drive to and from where they need to go without haggling them along the way. If the FCC gets its way, big companies like Comcast, Verizon, and AT&T could gain the power to lower your speed limits, block access to certain places and charge other companies extra money (*cough*like MG*cough*) just to reach an audience.

The truth is, right now the new FCC Chairman and former Verizon lawyer Ajit Pai has a plan to accomplish just that: destroying net neutrality and giving big cable companies immense control over what we see and do online. If we lose net neutrality, we could soon face an Internet where some of your favorite websites are forced into a slow lane online, while deep-pocketed companies who can afford expensive new “prioritization” fees have special fast lane access to Internet users – tilting the playing field in their favor.

Slow Internet GIF


But on July 12th, McLeodGaming will be  joining the rest of the Internet to stop them. Websites, Internet users, and online communities will stand tall, and sound the alarm about the FCC’s attack on net neutrality.

The Battle for the Net campaign will provide tools for everyone to make it super easy for your friends, family, followers to take action. From the SOPA blackout to the Internet Slowdown, the Internet community has shown time and time again that when we all join forces, we can stop censorship and corruption. Now, we have to do it again!


Learn more and join the action here: https://www.battleforthenet.com/july12


Jun 13th, 2017 by . Posted In Site News

Another SSF2 Beta update is out!

Version 1.0.2 fixes a number of lingering bugs and offers even better online mode stability. You should be able to play as many Online matches as you want without having to close your game between them. Browser players can play now on the SSF2 page. Desktop players can either use the built-in auto-updater, or download the game directly from the downloads page.

Major Changes

  • Linux Version now available!!!
  • More online mode stability improvements
  • Locked rooms are now hidden in online mode
  • Fixed double-jump cancelling
  • Fixed event match unlock messaging
  • Fixed reflection scaling
  • Other various bug fixes and balancing tweaks

Visit our Changelog to get more details on all changes implemented.

Jun 6th, 2017 by . Posted In Site News

SSF2 Beta version 1.0.1 is now live! Browser players can head right on over to the SSF2 page to play. For desktop players, once you boot your game it will prompt you to update. This is a mandatory update that is required to play online mode.

Major Changes

  • Improved online mode stability
  • Improved performance on slower computers with Disabled stage effects setting
  • Restored stock match sudden deaths
  • Fixed crashes from incompatible Bluetooth devices
  • Fixed Role Reversal event
  • Cleared records for Role Reversal and final events
  • Tap jump / dash input settings now saved when gamepads are used (and settings are saved to tags when possible)
  • Desk stage is now available without unlocking
  • Other various bug fixes and balancing tweaks

Visit our Changelog to get more details on all changes implemented.

May 30th, 2017 by . Posted In Site News, SSF2 Dev Blogs

Players can now access MGN and play Online Mode. Have fun, and make sure to swing by our forums for help if you need any!

May 29th, 2017 by . Posted In Site News, SSF2 Dev Blogs

S S F — err… SSF2 Beta Release 1 (1.0) is now available to download/play!
Note: MGN (Online Mode) is currently undergoing a massive update for SSF2 Beta compatibility, it may take several hours to be back up. Stay tuned to our social media to know the second it’s back up!

Here’s a taste of some of the changes in store…

  • AN AUTOUPDATER! This means no more mashing F5 to get the newest update. When it’s available, it will automatically download on game launch and prompt you to install.
  • TEN new characters including one unlockable – the most added in one update..EVER!
  • The ENTIRE cast has been rebalanced!
  • Over ten new stages…of which many are unlockable.
  • Classic Mode, Sandbag Soccer, Home Run Contest, Multi-Man Smash, two new Special Smash options, and a new Break the Targets stage!
  • More single-player events than ANY official Smash Bros. title!
  • Massively improved Online Mode gameplay (no more restarting the entire game!) with the ability to accept/deny join requests, choose your input delay, word filters, and more!
  • Near 140 music tracks, most of which are new, remastered, or original compositions!
  • Over 15 new items, and all items upscaled and completely redone from scratch to be more fun to play with!
  • Tons of new Pokemon and Assist Trophies
  • Customizable quality settings, allowing you to disable anything from stage backgrounds to your characters’ special effects
  • Brand new special effects across the cast
  • Many characters’ sprites redone or recolored to fit in better
  • Tons of stages upscaled and/or redone to fit in better
  • Redone costumes for nearly every character in the game
  • Increased landing lag on recovery moves
  • Balancing teching, rolling, getup attack, etc. frame data
  • Costumes no longer affect special effects unless explicitly enabled
  • NATIVE USB GAMEPAD SUPPORT! (Downloadable version only)

MASSIVE UPDATE, right? I’m excited!

Rather than keep you waiting until these things are fixed, please note that some minor features will remain disabled temporarily including:

  • Final Smashes
  • Gamepad support in the Browser version
  • Online Arena Mode (Sandbag Soccer)
  • Peril Roulette in Classic Mode
  • Character-Specific Break the Targets
  • ‘Trades’ between opposing attacks
  • Accessorized costumes
  • Misc. stage hazards (Green Hill Zone, etc.)

We promise to send out auto-updates to enable these features as soon as we get the issues ironed out.

For now, happy Smashing!! As always, if you run into any issues, you can report them to us in our Bug Thread on the forums.

Older posts