Feb 27th, 2020 by . Posted In SSF2 Dev Blogs

Hotfix patch v1.2.0.2 has been released for SSF2 Beta! See below for the list of core changes:

  • Fixed issue with some players still losing their gamepad settings in online mode (gamepad settings may need to be reconfigured in some cases)
  • Fixed issue that caused certain characters to desync in online under certain conditions (e.g. Sheik)
  • Fixed issue with clearing save data in the data menu causing a re-import of v1.1 save data

Visit our SSF2 page to play/download!

Feb 27th, 2020 by . Posted In SSF2 Dev Blogs

We’ve got one more hotfix incoming today! This will address the last few issues with gamepads not working online and desyncs occurring with certain characters like Sheik. Expect brief MGN downtime around 3pm ET when we we push this update.

Feb 22nd, 2020 by . Posted In SSF2 Dev Blogs

And we’re all set! The v1.2.0.1 hotfix patch for SSF2 is now available with the following core changes:

  • Fixed black screen crash on app start
  • Fixed issue with gamepad controls resetting in online mode
  • Fixed Kirby/Rayman lockjaw infinites
  • Fixed crashes on self-destruct KOs caused by some Ness costumes
  • Controls menu button added to online mode character select screen
  • Select hand can now interact with online mode character select menu buttons
  • 32-bit runtime fixed for Windows XP

Head on over to the SSF2 page now to grab the update.

In addition to the above, MGN’s lobby performance should now be back to v1.1 levels, if not better 🙂

Happy Smashing!

Feb 21st, 2020 by . Posted In SSF2 Dev Blogs

We’re just about finished fixing the last few major issues plaguing players in the latest update! (Including Windows XP 32-bit support, gamepad controls resetting every online match, and overall degraded lobby performance). We plan to ship out a hotfix patch Saturday 2/22 at approximately 11am ET, during which time MGN may be down momentarily while we crank things up to full speed. We’ll let you know once everything is completed!

Feb 16th, 2020 by . Posted In Site News, SSF2 Dev Blogs

We’ve noticed things with SSF2’s online mode have been a bit rough at the start, but we’ve been working on it! We think we found a workaround on MGN that should improve stability today. Things aren’t quite running full speed yet but we’re working on optimizing it as much as possible to maximize performance.

We’ll keep you posted on when that work is done!

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