Dec 20th, 2020 by . Posted In Site News, SSF2 Dev Blogs

The December update of SSF2 has arrived for all!

Check it out now on SSF2’s Play page and read more about it here. This was a more substantial update than usual, so the SSF2 Team decided to take the leap from version 1.2 to 1.3. What do you have to look forward to this time you ask? Check out the update video below on SSF2’s new YouTube channel!

Make sure to subscribe to the new channel to keep up with the latest SSF2 video content and announcements. The SSF2 Team also recently revealed its new dedicated Twitter account, so go give the team a follow!

As a reminder, moving into 2021 the Flash Player version will no longer be supported. Moving forward the browser version will still be preserved and maintained on SSF2’s new home site until a solution arrives to make it playable again, however only the downloadable version will be actively supported. You can also expect SSF2 updates to be more prevalent on the new SSF2 website as McLeodGaming transitions to becoming more of a central hub for all of its related projects. You may see more dedicated socials for SSF2 in the future, but can still gather on McLeodGaming’s Discord server to discuss all things MG.

Also a BIG thank you to everyone who everyone who stuck with SSF2 this year during its recently concluded Rotation Rotation Release Cycle and MG Insiders promotion to play releases early! There have been more SSF2 updates over the past 12 months than any other time frame in the game’s history, and there is plenty more to come in 2021. However, maintaining such a frequent release schedule can be taxing, so the SSF2 Team will be taking a short break. The devs are looking forward to updating everyone on 2021 release plans soon after we roll over into the new year.

Have a happy holidays!

Dec 18th, 2020 by . Posted In Fraymakers, Site News

Fraymakers is FUNDED! From the bottom of our hearts, THANK YOU SO MUCH! These past 30 days on Kickstarter have been incredible beyond words, and we can’t explain how excited we are to be able to bring you Fraymakers, our literal dream project, in its ultimate form. Thank you thank you THANK YOU!!! ❤️❤️❤️

Also a reminder that even if you missed the chance to back us, you can still wishlist Fraymakers on Steam to be notified when Early Access is available!

https://store.steampowered.com/app/1420350/Fraymakers/

Nov 24th, 2020 by . Posted In Site News, SSF2 Dev Blogs
SSF2 v1.2.5 Logo

SSF2 v1.2.5 is out! To play/download, head on over to the SSF2 page. As mentioned before, this month’s patch is primarily focused on balance and bug fixes, however we included a few additional treats for you. Here’s a brief overview of the changes:

  • Dedicated item pickup animations added
  • New costumes: Chibi-Robo
  • Added leniency in grabbing foes slightly behind character
  • Fixed bug that could cause certain items such as capsule to activate when reaching their peak when tossed upward
  • Pac-Man Fruit re-work
  • Red shells and Arceus Pokeball now function again in FFAs
  • Miscellaneous bug fixes, balancing, and more

You can check out the full changelog here.

Also a reminder that we plan to release an additional patch in December with more of a focus on content. There’s still a chance to sign up for the MG Insiders newsletter to get access to the December patch before the general public. For more details, click here.

Have fun!

Nov 18th, 2020 by . Posted In Fraymakers, Site News

That’s right folks, Fraymakers, our brand new platform fighter, has arrived on Kickstarter!

Support Fraymakers on Kickstarter

Head over to the campaign to check it out:

https://www.kickstarter.com/projects/mcleodgaming/fraymakers-the-infinitely-replayable-indie-platform-fighter

We’ve spent thousands upon thousands of hours behind the scenes over the past 2+ years in order to present to you what we’ve created. We hope you’ll agree that Fraymakers is truly worthy of being McLeodGaming’s next flagship game. But we’ll need your help in order to make it a reality, and that’s where you come in. The first 48 hours are crucial to the success of a crowd-funding campaign, so if you want to help us pave the way to a post-Flash future for McLeodGaming and participate in bringing Fraymakers to life, please back this project! The more backers we get at the start of the campaign, the better our momentum will be, and the better our chances to get featured by Kickstarter are.

Already backed, or not in a position where you can? You can help this project spread across the internet if you share the link to the Kickstarter campaign with as many people as possible! This is just as important as backing the project, and you would be helping us out tremendously. That’s friends, that’s family, that’s that person you’re mutuals with but have been too afraid to talk to on Twitter, that’s all of the Discord servers that you’re allowed to share links in… please – as far and as wide as you can go! Another way you can help us out is by adding Fraymakers to your Steam wishlist! Head over to our Steam page and hit the “Add to your wishlist” button:

©2020 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

So what is Fraymakers exactly? The word is finally out – it’s a fully modular, full-featured platform fighter featuring a crossover main cast from indie classics including BIT.TRIP, Downwell, Rivals of Aether, Slay the Spire, Octodad: Dadliest Catch, and Slap City! We’ve also added a massive selection of assist characters from a broad selection of other indie titles (far too many to list here!).

Fraymakers gameplay

We’ve spared no detail or expense: the members of our playable cast feature full platform fighter movesets with no cut corners (that’s around 80 custom high-resolution pixel art animations per character). To sweeten the deal, our assist mechanic allows you to mix up your strategy by calling upon the unique ability of a helper to aid you in battle with a unique attack or ability. Make sure to visit our Kickstarter page to check out our campaign video to see everything in action!

If that’s not enough for you, we’re also introducing FrayTools, the robust custom tool we’re using to build the game itself! Using FrayTools, you can build your own characters, assists, and modes for Fraymakers using a program designed to make the experience as efficient, user-friendly and versatile as possible. Your options for new gameplay experiences are limited only by your imagination…or for the less creatively inclined, by your download speed.

FrayTools – Advanced Animation Timeline

Let’s bring Fraymakers to life together!

Nov 17th, 2020 by . Posted In Fraymakers, Site News

Mark your calendars – the Kickstarter campaign for our new platform fighter Fraymakers will launch TOMORROW on Wednesday, November 18th at 11am EST!

Fraymakes Pre-Kickstarter Launch Dates (November 18th, 2020 through December 18th, 2020)

Count down with us at: fraymakers.com

Now this is where you all come in – in order to make this project a success the first 48 hours are crucial. That means if you like what you see once we’re live, the best way to ensure the campaign’s success is to back the project as early as possible. It’s been shown that the success of a crowd-funding project is strongly correlated to how much support it receives from the get-go. That means the faster we hit our base goal, the better the outcome.

Not in a financial position where you can help fund Fraymakers? No worries! Whether you back or not, we’re asking everyone to please share our campaign with as many of your friends and family as possible once it goes live. Tell your friends to tell their friends and family too! Spreading the word is just as important as backing, as it helps us reach the widest possible audience in a way that we can’t do on our own.

At any rate, we hope you’re as excited as we are for the unveiling of McLeodGaming’s most ambitious game to date. We’ve been hard at work behind the scenes working on something that we believe will stand the test of time in the platform fighter genre. So fasten your seat belts, we’re gonna hit the ground running!

See you soon!

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