| Articles Posted by Cleod9
Oct 4th, 2017 by . Posted In Site News, SSF2 Dev Blogs

We’ve released one more small patch v1.0.3.2 to address some of the remaining issues that slipped passed us in our recent updates. See major changes below:

  • Character attacks can clank projectiles, but projectiles cannot clank character attacks
  • Picking up items during aerials and dash attacks no longer prevents attack animation
  • Fixed items not despawning properly.
  • Updated event images to include Yoshi’s new portrait
  • Sandbag Basketball goal hitboxes are now even
  • Sandbag now starts in the middle of the stage in Sandbag Basketball
  • All items now have an arrow above them a an indicator that they can be interacted with, sans for food
  • Other misc. balancing tweaks

Browser players can play the latest update now on our SSF2 page.

Desktop clients will auto-update upon opening the game, or you may download the game directly from our downloads page.

Visit our Changelog to get more details on the latest changes.

Sep 25th, 2017 by . Posted In Site News

We’ve just released update 1.0.3 for SSF2 Beta!

Version fixes a good number of lingering issues since the last update, including some of the changes we’ve debuted at Super Smash Con.

Please note that this is a minor update and does not contain any new character content or final smashes (next significant update will be labeled 1.1.0), however we did sneak in Sandbag Basketball and Crystal Smash Mode for you guys 😉

Browser players can play the latest update now on our SSF2 page.

Desktop players will receive an auto-update notification upon opening the game, or they may download the game directly from our downloads page.

Content Updates:

  • New Yoshi sprites
  • Added Sandbag Basketball to Arena mode*
  • Added Crystal Smash to Stadium mode
  • New Results Screen

*Functional in v1.0.3.1

Engine Updates:

  • Fixed jump startup inconsistency between attack jump cancels and normal jumps
  • “Improvements” to SSF1 mode to make it feel even more like SSF1
  • Special mode settings now carry over into sudden death
  • Improved behavior for acceleration, deceleration, and max speed caps
  • Fixed bug where getting grabbed out of attacks would reset all of your charged attacks
  • Tweaked character select hand for more precise movement
  • Fixed metal knockback behavior
  • Side smash input window extended by 1 frame
  • Optimized hitlag behavior across the board
  • Fixed scaling of reflections when super mushroomed
  • Fixed projectile clanking behavior

Visit our Changelog to get more details on all changes implemented.

Aug 10th, 2017 by . Posted In Site News

Follow us live throughout the weekend via our Twitch channel!


SSF2 Tourney SSC Bracket:


Aug 6th, 2017 by . Posted In Site News

We’re excited to announce that we’ll be hosting a small SSF2 tournament at our SSC booth on Saturday August 12th! There will be some cool prizes for those who come out on top, so we encourage anyone to enter who thinks they’ve got what it takes to be number one!

Additional tournament regulations, details, and specific times will follow (Number of entrants will be capped, so pay close attention to updates!)

Also SSC 2017 is less than a week away so get hyped!!

Jul 21st, 2017 by . Posted In Site News

We’re proud to announce that we’ll be hosting an SSF2 booth again at Super Smash Con 2017!

Super Smash Con Logo
Chantilly, VA | Aug 10th-13th, 2017

Additionally, this year we have a special treat for those of you who can make it in person, since we’ll be hosting our first ever SSF2 panel! The panel will consist of us devs discussing various aspects of SSF2 development as well as some Q&A, so we hope you’ll be able to attend. And of course as in previous years, the SSF2 Dev team will be live-streaming gameplay of SSF2 Beta during each day of the event.

So we invite you to come join us in person or via our Twitch channel, where players will be honing their Beta skills against one another. There may be a few other fun things in store, so be sure to tune in to the stream!

More details to follow as we get closer to the event!


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