Jul 24th, 2020 by . Posted In Site News, SSF2 Dev Blogs

We’ve just released a quick emergency patch to v1.2.3 to address a few issues:

  • Fixed Lucario’s Aura Sphere charge cancel
  • Black Mage final smash contents no longer pocketable by Chibi Robo
  • Added missing effect to Meta Knight’s FSmash

Play the latest version on SSF2’s main page: https://www.supersmashflash.com/play/ssf2/

Jul 24th, 2020 by . Posted In Site News, SSF2 Dev Blogs

Our Rotation Release Cycle has brought yet another round of goodies for SSF2! Play the latest version today by heading over to SSF2’s game page:


Here’s a summary of changes below:

  • New costumes: Ness and Black Mage
  • New Assist Trophy: Bullet Bill
  • New Pokéball: Wobbuffet
  • New smash attack charging effects
  • Melee-style shield stopping added
  • Luffy item throw animations added
  • Improved memory allocation performance
  • Gamepad input polling speed increased
  • Gamepad device detection polling lag spike mitigated
  • Added ability to exit Waiting Room during online matches
  • Removed automatic refresh in online mode room listing
  • Playing replays no longer overwrites tap jump / dash settings
  • Fixed crash on saving replays that have invalid filename characters in player tags
  • Improved rolls on slopes and overall roll distance precision
  • Miscellaneous bug fixes, balancing, and more

Check out the full official changelog here for more:



Jul 10th, 2020 by . Posted In SSF2 Dev Blogs

The release date is set! The next update for SSF2 is scheduled for July 24th. Save the date so you don’t miss it!

We’re also still running a special promotion where you can get download access to updates early by subscribing to the MG Insiders newsletter. Definitely sign up now if you haven’t already!

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May 25th, 2020 by . Posted In Site News, SSF2 Dev Blogs

SSF2 Beta update v1.2.2 just went live on our games page!


Here’s a quick rundown of the notable changes for this month’s release:

  • All-Star mode added
  • New Stage: Thousand Sunny
  • New Items: Medusa Head, Item Bag
  • Updated food item sprites
  • Simon’s Final Smash added
  • New Costumes: Pikachu and Bandana Dee
  • New character trail effects added to various attacks
  • Miscellaneous bug fixes and balancing

As you can see we’re still not quite there yet on final smashes, but we’re working hard to get them all up to our quality standards as soon as possible. Expect more to come in July’s patch, courtesy of our every-other-month Rotation Release Cycle this year!

Also in case you didn’t know yet, subscribers to the MG Insiders newsletter had access to v1.2.2 a day before everyone else. Interested? Follow the links below for more details!

MG Insiders Logo

Happy gaming!

May 1st, 2020 by . Posted In SSF2 Dev Blogs

May has finally arrived, and thanks to our new Rotation Release Cycle that means a new SSF2 release is on the horizon!

The release date for the next SSF2 update will be this upcoming Memorial Day, May 25th!

Want access early? It’s still not too late to sign up for the MG Insiders mailing list! Signing up will allow you to download the new version a day early and start trying out the new features before everyone else!

For more details, see below:

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