Nov 1st, 2020 by . Posted In Fraymakers, Site News, SSF2 Dev Blogs

November has officially arrived, and that means we’re getting close to the Kickstarter for our upcoming game, Fraymakers!

While we can’t drop the specific campaign launch date just yet, we can tell you to expect the countdown to begin mid-November. We can’t wait to share what we’ve been brewing behind the scenes over the past couple of years, so make sure to like, follow, and subscribe so you don’t miss a thing! You can also sign up for our newsletter dedicated specifically to Fraymakers updates over at next.mcleodgaming.com.

As for SSF2 news, the next patch is scheduled for Tuesday, November 24th. We’re going to do things a bit differently for this release where it will be primarily focused on balance and bug-fixes, however to make up for the lack of content we’ve decided to do a bonus patch in December! Think of it as a small treat in the spirit of the holidays 🙂

Also as a quick reminder, our Insiders promotion to get access to SSF2 builds early is still ongoing! If you want to get download access early before the next patch is released, be sure to sign up!

MG Insiders Logo
Click the link below to learn more about early download access to the next SSF2 patch!
https://mcleodgaming.com/insiders
Oct 13th, 2020 by . Posted In Fraymakers, Site News

This just in – we’re revealing the name of our new platform fighter! Get ready to duke it out in Fraymakers, coming to Kickstarter next month!

What kind of game is Fraymakers, you ask? All we’ll say for now is that it runs in our own brand new custom engine at a glorious 60 frames per second. We’re not quite ready to spoil the rest just yet, but make sure to stick with us for more info soon, including the official Kickstarter launch date!

Want to make sure you don’t miss any Fraymakers info? Head over to its mailing list site to subscribe to news updates:

https://next.mcleodgaming.com/

Talk to you soon!

Sep 25th, 2020 by . Posted In Site News, SSF2 Dev Blogs

SSF2 Beta update v1.2.4 just went live! Hop on over to our games page to play/download:

mcleodgaming.com/games/ssf2

Here’s a quick rundown of some of the big features and changes:

  • Added Crystal Smash Stage 2
  • Added bonuses to Classic + All-Star with polished UI
  • New/Updated costumes: Captain Falcon, Krystal
  • Goku Final Smash revamped with new cutscene animation
  • Stock icons now displayed in damage counter
  • Fixed issues with exiting waiting room in online mode
  • Fixed out-prioritization issues in clank behavior
  • Miscellaneous bug fixes, balancing, and more

Also, be aware that subscribers to the MG Insiders newsletter have already been playing v1.2.4 since yesterday. Wanna join in next time? Click the link below to find out more:

MG Insiders Logo
mcleodgaming.com/insiders

Enjoy!

Aug 31st, 2020 by . Posted In Site News, SSF2 Dev Blogs

Server maintenance on McLeodGaming Network has been completed and things are slowly coming back online. Most of you should already able to access SSF2’s online mode, however we recommend giving things up to 24 hours to before access is fully restored. Feel free to reach out via MGN’s contact page if you encounter any issues.

Aug 28th, 2020 by . Posted In Site News, SSF2 Dev Blogs

As a part of our ongoing Rotation Release Cycle commitment, the next scheduled update for SSF2 in will arrive on Friday, September 25th, 2020. The SSF2 Team is excited to share all of the new goodies they’ve been working on!

If you want to get in on the action early, it’s still not too late to sign up for the MG Insiders newsletter! The early-download access promotion for SSF2 is still going, so if you want to get the release before everyone else then make sure to sign up today!

https://mcleodgaming.com/insiders

Lastly, MGN’s online multiplayer services for SSF2 have scheduled maintenance planned for Monday, August 31st, 2020. Services should not be offline for more than a few hours, however some users may experience the inability to log in for longer. We will announce when the services have been restored, but please allow for a maximum of 24 hours for services to stabilize.

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